WWE 2K23
DESIGN DIRECTOR - CONSOLE / PC
WWE 2K23 was our opportunity to both extend and polish the work we did in the previous title. To that end, my design team and I proposed the addition of two larger features to our client, "Live Events" for MyFaction and "Seasons" for MyGM.
Live Events was crucial in providing a constant stream of live, playable content and desireable rewards to our players. Seasons for MyGM added a more structured meta-progression element around the mode.
"GM Mode is my preferred management sim mode, and this year’s version is even bigger and more robust than ever." - IGN
"MyFACTION has a variety of challenges, including Daily and Weekly events which will gift you plenty of rewards and packs, keeping things continually fresh." - GAMINGbible
"MyFACTION can now be played online, after being just a single-player, offline mode last year. So if you enjoyed the process of upgrading wrestlers as cards, then you’ll appreciate the expansion here." - Shacknews
DESIGN CHALLENGES
Putting the "Live" in Live Service
Online Multiplayer
Adding competitive play was another natural expansion to our second year in MyFaction. My previous experience with these types of features helped guide my team in keeping our overall design goals simple for our first foray into online. Despite the cautious approach, we still ended up having to scale things back due to technical challenges. Although Quick Play was ultimately limited to "friendly" head-to-head matches, it still allowed players to take their unique lineups into a match and compete in different match types that were updated every few days.
MyGM - Seasons
With the unexpected departure of a designer on the MyGM team, I ended up having to pick up the slack and pull double duty as Director and Designer on this project. To that end, one of the concepts that gained traction with the team after discussing it, was the idea to add more meta-progression elements to the mode, which culminated in the Seasons design. What started out as a design to simply track a player's progress across multiple "seasons" evetually became a much larger suite of features that included expansions to almost every system in the mode. These improvements along with the addition of more match types and allowing up to 4-players to compete against each other locally, was well received by fans of the mode.